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Turning Stones
Gold
Interactive narrations imply that the reader's choice affects the consequence. Instead of witnessing a ready-made story, the readers are making a story happen. Is it possible to break this presuppose by making all the choices lead to the same ending? This project is created to experiment with this idea.
This is a story about greed that begins with you finding a technology that can turn stones gold. 6 branch points make 24 possible storylines in total. And all the paths lead to the same ending, human ends. Once the tech that turns stones into gold happens, there is no chance to save humans from heading to the end.
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