Sound Vacation
Ziwei Ji, Yeseul Oh
Can sounds construct scenes and narration? Can soundtrack create experiences? My groupmate Yeseul Oh and I work on a sound vacation to experiment with the capacity of auditory information.
The track starts with a horn sound of a passing car. Then, something is knocked over and rolls away. After a series of unstable traffic sounds, there are step sounds, and people talking sound gets closer. That is when the distorted ambient sound transits the scene.
Vague conversation and the clink of glasses start. Incoherent sound fragments break in. After several repeats, the ambient turns peaceful with bird sounds. The steps appear again. Afterward, a spaceship opens and takes the character away.
We try to make a sound vacation begins with a wake-up at the roadside with dizziness and blurred memory. The fuzzy sound montage represents the process of picking memory fragments. At the ending, spaceship sound leaves an open question that is this blackout after hangover, or normal life on another planet.
Spatial effects are applied to produce an atmosphere of otherworldliness. The rotation of the left and right channels creates dizziness, and the approaching closer sound of people talking indicates the changing position of the character.